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SetDestination can only be called on an active agent that is on a NavMesh -  Unity Forum
SetDestination can only be called on an active agent that is on a NavMesh - Unity Forum

net - Unity c# - unable to Spawn Prefabs on a NavMesh - Stack Overflow
net - Unity c# - unable to Spawn Prefabs on a NavMesh - Stack Overflow

Welcome! - New NavMesh Features Experimental Preview - Unity Forum
Welcome! - New NavMesh Features Experimental Preview - Unity Forum

Getting a "SetDestination" error after killing a game object and trying to  chase another - Unity Answers
Getting a "SetDestination" error after killing a game object and trying to chase another - Unity Answers

uMod - "SetDestination" can only be called on an active agent - Rust -  Community
uMod - "SetDestination" can only be called on an active agent - Rust - Community

Navmesh Agent Not placed on mesh? - Unity Answers
Navmesh Agent Not placed on mesh? - Unity Answers

Navmesh How to check if full path available? C# - Unity Answers
Navmesh How to check if full path available? C# - Unity Answers

Failed to create agent because it is not close enough to the NavMesh & " SetDestination" can only be called on an active agent that has been placed  on a NavMesh. - Unity
Failed to create agent because it is not close enough to the NavMesh & " SetDestination" can only be called on an active agent that has been placed on a NavMesh. - Unity

SetDestination can only be called on an active agent that is on a NavMesh -  Unity Forum
SetDestination can only be called on an active agent that is on a NavMesh - Unity Forum

Navigation - NavMesh Agent - Only Humanoid AgentType Is Working - Unity  Answers
Navigation - NavMesh Agent - Only Humanoid AgentType Is Working - Unity Answers

Unity - Manual: NavMesh Surface
Unity - Manual: NavMesh Surface

Only first NavMeshAgent can be placed - Stack Overflow
Only first NavMeshAgent can be placed - Stack Overflow

Quickly spawning NavMeshAgents without them breaking? - Unity Answers
Quickly spawning NavMeshAgents without them breaking? - Unity Answers

Multiple Recursive Portals and AI In Unity Part 7: AI navigation | by Ignis  Incendio | Medium
Multiple Recursive Portals and AI In Unity Part 7: AI navigation | by Ignis Incendio | Medium

Part III.) Creating zombie enemies in Unity | by Ing. Jan Jileček | ITNEXT
Part III.) Creating zombie enemies in Unity | by Ing. Jan Jileček | ITNEXT

Set Destination" can only be called on an active agent, problem when  instanciating. - Unity Forum
Set Destination" can only be called on an active agent, problem when instanciating. - Unity Forum

Nav Mesh Agent Pop - Unity Forum
Nav Mesh Agent Pop - Unity Forum

SetDestination can only be called on an active agent that has been placed  on a NavMesh Unity Error - YouTube
SetDestination can only be called on an active agent that has been placed on a NavMesh Unity Error - YouTube

SetDestination" can only be called on an active agent that has been placed  on a NavMesh. : Unity3D
SetDestination" can only be called on an active agent that has been placed on a NavMesh. : Unity3D

SetDestination" can only be called on an active agent that has been placed  on a NavMesh - but I have it! : Unity3D
SetDestination" can only be called on an active agent that has been placed on a NavMesh - but I have it! : Unity3D

Multiple Recursive Portals and AI In Unity Part 7: AI navigation | by Ignis  Incendio | Medium
Multiple Recursive Portals and AI In Unity Part 7: AI navigation | by Ignis Incendio | Medium

Only first NavMeshAgent can be placed - Stack Overflow
Only first NavMeshAgent can be placed - Stack Overflow

Help Wanted - Enemy AI Doesn't Work - Unity Forum
Help Wanted - Enemy AI Doesn't Work - Unity Forum

Failed to create agent because it is not close enough to the NavMesh & " SetDestination" can only be called on an active agent that has been placed  on a NavMesh. - Unity
Failed to create agent because it is not close enough to the NavMesh & " SetDestination" can only be called on an active agent that has been placed on a NavMesh. - Unity

Part III.) Creating zombie enemies in Unity | by Ing. Jan Jileček | ITNEXT
Part III.) Creating zombie enemies in Unity | by Ing. Jan Jileček | ITNEXT